HOW TO PLAY
START START
01 / 06

The Board

A tower of 32 cubes — 2 wide, 8 tall. The glowing top and bottom rows are the start zones. Every game must begin with contact there.

touch the START zone any piece can be used
02 / 06

First Move

Your first piece must touch the start zone. Any piece can be used. At least one unit must make contact.

must touch opponent every move, every turn
03 / 06

Touch Rule

After the first move, every piece must touch your opponent's last piece. No contact — the move is invalid.

board edge 1 unit outside = OK 2 units outside = invalid max 1 unit beyond board edge
04 / 06

The 1-Unit Rule

A piece can extend at most 1 unit beyond the board edge. Two or more units hanging outside is invalid.

YOU OPP +5! 3 units = +3 pts 2 touch = +2 pts 1 cube → 2 opp = +5 = +10 pts 8 units in a line → +10 bonus unused pieces at end = penalty
05 / 06

Scoring

Base: 1 pt per unit.
Contact: +1 per opponent cube touched.
Placement Bonus: 1 cube touching 2 opponent cubes → +5.
Continuity: 8 in a line → +10.

🏆 SCORE WIN CACTUS 🌵 LOCK 🔒
06 / 06

How to Win

Score Win: play all pieces, highest score.

Cactus Win: no moves left — unused pieces penalize score.

Lock Win: surround the board — instant victory.

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Player 1
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Player 2
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